How can I export a mesh and textures to 3DS format from Maya 2011?
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What are you trying to import it into after Maya that needs 3ds, Max? – Blomkvist May 04 '11 at 18:55
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I'd like to use the mesh in a realtime renderer that supports 3DS. 3DS seems like a simple enough lowest-common-denominator format. – smokris May 04 '11 at 19:07
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What I normaly do is export it as an FBX then import it into Daz Studio (which can turn it into a 3ds if need be). The Daz fbx plugin is around 100 usd if you're not a platinum club member though.
Blomkvist
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