johnb003

101
reputation
1

I've worked in the video games industry for 10 years on AAA titles ranging from kids games to the God of War and Tomb Raider franchises. I have worked on a wide range of systems, but my expertise is primarily with Animation Systems and Tools, and the integration of physics with character motion, control, and animation.

On the side, I have many on-going projects:

  • A driver for a cable set-top box to capture video over firewire, and make my computer control the set-top box as if it's an external tuner card.
  • A 3-way merge tool with code awareness, and a multi-step approach for moved blocks, inspired by the best parts of araxis merge and winmerge.
  • An animation library - Originally open sourced at http://animadead.sf.net
  • A collaborative brainstorming web app
  • And an unannounced commercial website
  • http://www.buttersuites.com

I most often work with Python, C#, .Net forms, WPF, Qt, and primarily C++.